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Frontier field · agents

Agents

Systems that select actions, use tools, maintain state, and pursue objectives over time.

Published work

Lessons in this field

1 lesson live

45-minute lesson

Persistent capability in fixed-model agents

A systems reconstruction of Voyager’s curriculum, executable memory, and verification-controlled learning loop.

What you will understand

Curriculum selection
How current world state and the history of completed and failed tasks shape the next useful objective.
Executable skill memory
How verified programs become retrievable, composable behaviors instead of disappearing after one attempt.
Iterative repair and verification
How execution errors, environment feedback, and an explicit success check turn code generation into a repair loop.
Evidence and limits
What the reported Minecraft results support, what the ablations isolate, and what the benchmark leaves untested.
Unique items discovered
3.3×
More unique items than the evaluated prior state-of-the-art baselines
Traversal distance
2.3×
Longer travel distance than the evaluated baselines
Tech-tree milestone speed
up to 15.3×
Fewer prompting iterations to unlock the wooden-tool milestone than AutoGPT

These are reported comparisons from the paper’s evaluated Minecraft setting. The lesson keeps baselines, ablations, citations, and limitations attached to the claims.

Open the Voyager lesson

Connected sequences

Learning paths through Agents